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very interesting story and beautiful artwork, the addition of an oxygen percentage helps with the suspense

Wow, I was not expecting a Twine game to have so much suspense and danger! The rapidly decreasing oxygen bar is frightening and it leads to an entirely different gameplay experience from the slow, text-heavy reading experiences I'm familiar with from Twine games. I will say that because the oxygen bar is depleting so quickly, players may be more inclined to skip over text as they impulsively click onto the next passage.  A solution to this might be spreading the game out more and making each passage have less text, so the reader feels inclined to read it all and make an effort with their choices. Alternatively, if you really really think it's important for the player to read all the text through before clicking, the oxygen bar should deplete at a lower rate.

I love the worldbuilding you've done for the game and the interior spaceship illustration is gorgeous! I would love to see even more of your art!